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Race Suspension Setup Formula

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Old 31-Mar-2010, 11:00 AM
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Race Suspension Setup Formula

The following is a race suspension formula for those who want an optimal, no-compromises race setup for their car. It was devised by a guy named Steve Hoelscher (screen name XHead on MR2OC.com) who has won MANY (like…the most ever by one single person) autocross championships all over North America.

I can give my own testimony and confirm the results of this formula. It REALLY does work…on any car with any drive-train layout. We setup our MKI MR2 according to this formula and the car handles unbelievably well, both in autocross and on a road course race track. Totally neutral and with total grip. I have spoken to several other competitors who have used this same method with different vehicles/drive-train layouts and the results are the same!

I understand some of you are quite knowledgeable in the field of suspension and setup race cars of your own. I also understand some of you have your own understanding of how to setup a car. Most people haven't heard of it yet and some have but choose to stick with the methods they know, which is fine. Some of Steve’s methods may seem back-wards or unorthodox, but I urge you to keep an open mind and remember this method is already proven. I also don’t expect everyone to believe that this is THE only way to setup a car. It isn’t. There are other ways and other methods out there that do work very well. Whether they work as well as this, I do not know. This is simply one extremely effective method, that I know, works in the real world. I swear by it and will always setup my cars using this method.

There are 5 instalments. I will put up each instalment as a separate post. I apologize as he has not yet finished the last instalment mentioned: “Shocks and Dynamics”. I will attempt to contact him to see if he has finished writing that instalment.

I have referred to this method many times on this forum and due to the depth and complexity of it (and my strange in-ability to explain myself...lol), usually ended up confusing people instead of helping them. So I'm glad to finally post the entire write-up so that you folks can read it for your self and hopefully learn from it as I have.

Thanks and enjoy!

Mike.

Please note: In the following posts, the words in bold and "quotations" are Steve Hoelscher's words and not my own. Thanks.

Last edited by MPR; 31-Mar-2010 at 11:13 AM.
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Old 31-Mar-2010, 11:03 AM
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Instalment #1

“Originally Posted by XHead
We’ll take this a step at a time:

Ok, so its a pure competition car. No/little compromise. So the starting point is a target "total roll". As a general rule a strut car doesn't react well to body roll due to camber issues and lateral roll center movement. A target of 1.5~1.75 degrees total roll is typical. Total roll is a function of grip, wheel rate, moment arm length and roll stiffness. Keeping the car flat also minimized the severe bump steer issue the Mk1 chassis has.

We'll start with grip. Current generation STS tires are going to generate something in the 1.1g of grip, vs 1.3+ of say a Hoosier A6. So the STS car will require slightly less roll stiffness than a CSP car to achieve the same total roll. We need some roll to give the driver feedback and prevent the outside tires from being overloaded on turn-in and transition. Shocks will play a key roll here.

Next is ride height because that determines the length of the moment arm (the distance between the roll axis and CG). The CG acts through the moment arm (like a lever) to roll the car about the roll axis. The roll axis is the line drawn through the front and rear roll centers. The CG height is basically fixed in relation to the body but the roll axis is a function of the control arm and strut angle and therefore ride height. The roll axis height drops at a significantly higher rate than ride height. So we have to be careful about how low the car goes.

Before we can choose spring/bar rates we need to set the ride height to determine roll axis height and therefore moment arm length. Ideally, we want the roll axis to be 1 to 2 inches above ground with the rear at about 1" and the front at about 2". Since we won't be modeling the car in software, our target is to simply have the roll centers above ground level and that the front be above the rear so the roll axis is reclined toward the rear of the car.

So our starting point is to deal with the things that we can’t really change easily. Spring/bar rates are free so we can choose rates that work with the rest of the setup. Ride height is basically free so we can raise/lower the car to our advantage. What we can’t change as per the STS rules is the control arm geometry. So we need to set the control arm angle to optimize roll axis location and camber curve. In reality, its not control arm angle but instead the angle of the line between the inner control arm pivot bolt and the center of the outer ball joint. You can clearly see the front ball joint pivot is well above the centerline of the control arm. Same for the rear but somewhat less offset.

To achieve our previously stated geometry, we want the front virtual control arm (the line between the inner pivot and the ball joint center) to be roughly parallel to the ground. In the rear, the ball joint should be slightly above (maybe ¼”) the inner pivot. Unfortunately, this is likely to set the nose of the car noticeably higher than the rear. This may be adjusted later when we know the severity of the body’s rake. Actual ride height and roll center location will be effected by tire diameter. This virtual control arm angle is about the best compromise location to optimize the camber curve assuming less than 2 degrees of body roll. Its doesn’t address the bump steer problem but that will be addressed later.

-Steve”
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Old 31-Mar-2010, 11:04 AM
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“Installment #2:

Now that we have control arm angle (roll axis) set, we will address wheel rates. Realize that spring rates and wheel rates are related but not equal. The wheel rate is the result of the wheel’s mechanical advantage over the spring. This is expressed as a linkage ratio. As an example, the linkage ratio of a typical strut suspension is about 1.1:1. That is, the wheel moves 1.1” for every 1” of strut movement. Now this changes as the suspension moves through its range of travel and typically the mechanical advantage is at its maximum at full droop and goes down as the suspension compresses. While this is a generalization, it is basically the nature of the Mk1’s suspension. Its also important to remember that front and rear suspensions seldom have the same linkage ratio.

Its also important that we understand that a wheel rate includes the action of a swaybar if fitted. Swaybar rates are figured much the same. The bar’s wheel rate is the bar’s spring rate multiplied by the linkage ratio. Most Mk1 swaybars connect to the strut, so the linkage ratio is the same as that of the spring. And finally, the wheel rate is the wheel rate of the spring plus the wheel rate of the bar.

Now we return to the first installment and consider total roll rate. We targeted ~1.5 degrees of total roll. Now we need to figure a total roll rate that yields that amount of roll with the given roll axis height. Total roll rate is the total of the front and rear wheel rates. Front wheel rate + rear wheel rate = total roll rate. So how do we determine a total roll rate? I have developed my own basic starting point that is simple and effective. I have proven this method to work well for me with many different cars in both autocross and road racing. As noted previously, a favorite assumption of many people is to choose spring rates that equal corner weights. The problem with this method is it ignores actual vehicle dynamics. Most such setups would include a front (and sometimes a rear) swaybar. The front swaybar, if sized accordingly could provide enough additional front roll stiffness to give adequate handling balance. For our purposes here, we don’t care if its swaybar, spring rate or a combination of both, we are only concerned with the resulting wheel rate. Later we will decide on the split between spring and bar rates.

Back to determining total roll rates. I noted I had a simple formula for a starting point. That formula is: ½ the total vehicle weight divided by the inverse of the weight distribution. An example for a 2200 lbs car with 44/56 front to rear weight distribution (a rough estimate of your car's weight and distribution):

2200 / 2 = 1100 lbs

1100 * .56 = 616 lbs/in front wheel rate

1100 * .44 = 484 lbs/in rear wheel rate

The reason for inversing the weight ratio is to offset the car’s rear weight bias. If each end of the vehicle had the exact same level of grip, the rear would break away first because the higher weight would overcome the available traction earlier. Therefore a rear weight bias car will naturally oversteer therefore more front roll stiffness is necessary to counteract that natural tendency. How much front roll bias varies but all things being equal (and they never are) basing the offset in roll ratio on the inverse of the weight bias gets you pretty darned close.

Now you are probably stunned at the high wheel rates, but we aren’t through yet. First, remember the second paragraph regarding grip? STS tires don’t generate the same level of grip that A6 Hoosier do. As a result, lower spring rates are necessary to produce the desired amount of body roll. The difference in G loading is about 20~25%, so lets reduce our wheel rates by that amount

616 front * .8 = 492.8 lbs/in

484 rear * .8 = 387.2 lbs/in

To round off the rates: 500 lbs/in front and 400 lbs/in rear.

Now lets apply these to the MR2 chassis and its dynamics. Experience and testing are valuable here and I can apply my experience and make a couple of assumptions. First, that the low roll centers resulting from the current ride height and the high CG result in a long moment arm and a lot of body roll for a given wheel rate. Second, that the front has a longer moment arm than the rear. So we need a little more front roll stiffness and a little more total. Therefore we will bump the rates up slightly, especially in the front. I would think that using the wheel rates as spring rates would be enough of a bump and then add say 50 lbs/in to the front. The resulting spring rates:

550 lbs/in front

400 lbs/in rear.

Next we will address swaybars.

-Steve”
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Old 31-Mar-2010, 11:06 AM
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“Installment #3:

Now that we have a starting point for individual wheel rates we can now decided how we want to divide the wheel rate between spring rate and swaybar rate. To make an informed decision we must understand the function of the swaybar and how it interacts with the springs. A swaybar is nothing more than a torsion bar (spring) that has either end attached to each wheel of a single axle. It’s the twisting action of the bar that is the torsion spring. Because it only applies when a one wheel of the axle moves independently of the other, it has only moderate effect on ride quality.

To understand the swaybar’s effect on the springs and chassis we must understand how the springs interact with the chassis as well. We already understand how they affect body roll but they also effect ride quality and that is what we will now address. There are three basic principles that apply. First is ride frequency. Ride frequency is the rate at which the chassis reacts to input, a bump in the road. Ride frequency is expressed as Hz. A soft ride frequency would be about 1 Hz or one cycle per second. A cycle being the car passing over a bump, the chassis reacting and then returning to its original state. A stiff ride would be a frequency of about 2 Hz and a very stiff ride would be 2.5 to 3 Hz. We could easily calculate ride frequency based on the sprung weight of the car (total weight carried by each axle – unsprung weight of each axle = sprung weight) and the wheel rate of the springs on each axle. However, for our exercise here its only necessary that we understand the concept. The final part of the concept is that each axle has its own ride frequency based on the sprung weight and wheel rate of each axle.

Ride frequency is used to determine the second principle favored speed. Favored speed is the road speed at which the two ends of the car return to their original state after the car passes over a bump. To achieve a positive favored speed (a speed greater than zero, and yes you can have negative favored speeds) the front ride frequency must be lower than the rear so that the front returns at the same time the rear does for a given speed. Achieving this effect will produce the best ride quality for that speed and desired stiffness. The favored speed can be set at any target speed by tuning the front and rear spring rates to achieve the ride frequencies that produce the effect at the target speed. This effect works for both stiff and soft rides at most any speed and is why your stiffly sprung car feels smoother as speed increases. Most manufacturers set the favored speed using spring rate to achieve a smooth ride at their desired target speed (usually between 50 and 70 mph), then use swaybars to tune the ultimate handling balance and body roll.

The final principle we need to understand is center of suspension. Center of Suspension (CoS) is the point on the chassis at which, if weight was applied, both ends of the car would compress exactly the same amount. As an example, if the front and rear springs had exactly the same wheel rate then you could push down exactly half way between the two axles and the front and rear would compress the exact same amount. If the front springs were softer than the rear, the center of suspension point would be moved rearward to accommodate the softer front spring rate. The weight of the car then acts through the center of suspension via the Center of Gravity (CG). The difference in the car’s CG and Center of Suspension is a moment arm (which is basically a lever) just as the difference in CG and roll center. So the CG acts through the moment arm to compress the suspension in reaction to a bump. If the CG is behind the CoS, then the rear suspension is compressed more for a given load. The inverse is also true, if the CG is ahead of the CoS, the front suspension is compressed more. And like body roll, the longer the moment arm (the greater the distance between the CoS and the CG), the more the suspension on that end is compressed for a given load.

To minimize excessive body movement in response to bumps, we want the center of suspension as close to the CG as possible. This minimizes the length of the moment arm and therefore the CG's leverage over the CoS. For the Mk1, the CG is near the rear axle so we would have to have front springs that were much softer than the rear to achieve a center of suspension anywhere near the CG. Then to achieve good ride quality we set a desired favored speed and then tune the spring rates to suite. For the Mk1, setting a favored speed of say 50 mph, the front springs would have to be slightly softer, or the rear springs slightly stiffer, that that which would locate the center of suspension exactly at the CG.

This is the method the manufacturers use to tune the ride quality and handling balance of their cars. When we consider what we learned about roll ratios in the earlier installments its easy to see why the manufacturers use a hefty swaybar and soft springs on the front of the Mk1 (or most cars for that matter). Now that we understand how and why Toyota setup the stock Mk1 we can determine where we need to go to improve the car. Clearly we are not as concerned with ride quality because we are setting up a competition car. However, it is necessary that the car be able to track smoothly over bumps so as to not upset the car enough to loose traction.

-Steve”
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Old 31-Mar-2010, 11:07 AM
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“Installment #4:

Now that we understand the function of the springs and how they interact with the body to determine ride quality and body roll we can now directly address the swaybars. To achieve our target body roll and roll ratio we have chosen specific wheel rates. However, the rates we have chosen would result in a very stiff ride if we used only springs to achieve that wheel rate. To soften the ride we need to lower the spring rates, especially in the front (to achieve a positive favored speed) however, that will upset our chosen roll ratio so we add back wheel rate by supplementing spring rate with swaybar rate.

From installment #2 we had chosen 550 lbs/in front and 400 lbs/in rear spring rates. Its easy to now choose a front spring rate that will produce a more comfortable ride. Say 300 lbs/in front springs would give us a positive favored speed and move the center of suspension closer to the CG of the car, just aft of the center point between the two axles. We can then add back the spring rate by installing a swaybar with a rate of 250 lbs/in.

250 lbs/in front bar + 300 lbs/in spring = total rate of 550 lbs/in.

That looks pretty easy. However, its hard to find an off the shelf swaybar that has exactly the rate you want. In reality, unless you want to fabricate a custom bar every time you want to test a different setup, you need to calculate the rates of the available bars and then determine how much spring rate you need to achieve the desired total rate. So lets say you measure your existing swaybar and find it has a rate of 200 lbs/in. The spring rate you would want is determined by subtracting the existing bar rate from the target spring rate.

550 lbs/in target rate – 200 lbs/in bar = 350 lbs/in springs.

Easy enough. But we have a problem here. Swaybars are not the dynamic equivalent of springs. A swaybar transfers load from the inside tire to the outside tire and thus reduce mechanical grip as they add spring rate. And the effect is not linear. The stiffer the bar in comparison to the springs, the greater the effect (loss of mechanical grip). To give an example of the effect, if we set our proposed STS2 car up using the target data we have assumed above using the target spring rates without any swaybar, the car should have good balance. However, if we achieved that same target spring rate using a front swaybar, the car would tend to understeer more than if we used only springs and no swaybar. And the greater percentage of the total front spring rate the bar accounted for, the more the car would understeer. I noted as much early in the thread.

We now must choose how much bar we want to use for our final setup. As the reader may know, I don’t use swaybars on my DP car. Nor did I use swaybars on my previous racecar, a DSP X1/9. For me it is far easier to manage the setup of the car without swaybars. I also prefer the feel of the car without swaybars. It has long been my thought that; because a swaybar reduces mechanical grip, why would you want to put anything on the car that reduces mechanical grip?

With this simple method, it is easy to compare the effect of the front bar by comparing the same total spring rate using just springs and no front bar to the same total spring rate incorporating a front bar. I have done extensive testing and have proven to my own satisfaction that the theory is in fact accurate. The same total front spring rate achieved using a front swaybar will produce more understeer than the same total front spring rate achieved using springs only. In addition, the effect of the front bar changes based on the level of grip the surface offers. As a result, the car does not have consistent balance from surface to surface or even from run to run as the tires heat up from and the surface cleans and heat up throughout the day. I have found that my no-swaybar setup is very consistent on different surfaces and conditions seldom if ever requiring any changes to setup. At most, a pound or two of air pressure is all that is needed to tune the balance even in the most extreme of conditions. In fact, I don’t even change the setup for rain. All I have to do is bolt on the rain tires and the car is fine.

If one chooses to use a front swaybar, the effect resulting from the loss of mechanical grip will have to be accounted for by softening the front springs enough to bring the balance back to neutral. Choosing the amount of swaybar to use is now easy and dependant on driver taste. If the driver prefers a smoother/softer ride, use a very stiff front swaybar and subtract the front bar rate from the total spring rate to determine the required front spring rate. Testing can then determine how much less spring rate is necessary to bring the handling balance back to neutral. One could also compromise and use a very soft front bar, thus minimizing the loss of mechanical grip.

-Steve”
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Old 31-Mar-2010, 11:08 AM
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“Installment #5

Remember this number: 150%

So now is easy to see why one might choose, as I have, not to use any swaybars at all. I have spent more than 10 years working on this setup theory and testing the various permutations. Somebody else may not like the setup but I know its effective. The above method is exactly how I got to the point I am now. I came to this method by first using a ****** sheet to aid in computing wheel rates and roll ratios accurately. I have since transitioned to a more scientific application of this theory using Susprog3d. I can now figure total roll based on lateral grip, ride height, CG height, roll axis and spring rates very accurately. I can also figure camber curves and roll center movement dynamically. A very powerful tool. But there is no substitute for testing and it is through testing that I have tailored my setup to suite my personal tastes. Now I will throw out much of what we have covered to this point.

I prefer a car that has slight understeer and is VERY stable in transition. I DO NOT want the car to feel loose in a slalom or fast transition. I know that a car with a significant rear weight bias, that is loose in transition, is slow. So my car has a lot of front roll stiffness to achieve my preference. So lets throw out all of the theory above and look at some simple data gathered from testing. Pulling off the swaybars and just sticking springs under the car, what works?

I decided I needed an objective comparison. I wondered if I could I derive a better, faster setup by pure testing alone, ignoring my theory. A number of test days at my favorite venue (Hunt Stage Field in Ozark, Alabama)

http://maps.google.com/maps?f=q&hl=...052872&t=k&z=14

where Wire Grass Region events are run and you can make all of the runs you want, when you want, enabled a lot of valuable data to be gathered. The basics can’t be ignored so the ride height must be set so the roll centers are close, as noted previously, and the camber curves have to be in a reasonable range. So those two elements determine ride height. What about springs? We need the car flat and we determined a total roll based on the weight of the car and potential grip. From installment #2:

2200 lbs car / 2 = 1100 lbs of total roll rate

So pulling data from my test notes. We need 1100 lbs of total roll stiffness less 20% for STS legal tires.

1100 x 80% = 880 lbs

So out came the box of springs and I started making runs. I have a spring inventory that covers a range from 300 lbs/in to 700 lbs/in in 50 lbs increments. I quickly start narrowing down the spring rate combination that produces the best balance. Once the spring rates are close, I start on roll center locations, ride height and camber curves. Then back to spring changes to further refine the balance and confirm the data. Final balance and dynamics are tuned with toe settings and tire pressure.

The testing results tell me that, for most mid-engined cars, making the front roll rate 150% of the rear is a good target. Therefore, given the above data:

350 lbs/in rear springs x 150% = 525 lbs front springs.

and

350 lbs/in rear springs + 525 lbs/in front springs = 875 lbs of total roll rate.

Close enough.

The next installment will cover shocks and dynamics.

-Steve”
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Old 31-Mar-2010, 03:53 PM
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Some amazing information, will be re-reading in depth later on today. Thx for sharing.
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Old 31-Mar-2010, 11:02 PM
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What happened to shocks and dynamics? Loved the read. This is not needed for most of the people, but just a lot of useful information for the few.
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Old 01-Apr-2010, 10:09 AM
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Originally Posted by scrid3r
What happened to shocks and dynamics? Loved the read. This is not needed for most of the people, but just a lot of useful information for the few.
Yeah, I know! lol. I'm going to try and see if he has written the next instalment...

I agree, for most, such in-depth info is not neccessary. However, here's where things get interesting and where I usually end up confusing everyone...lol. This method IS applicable to a vehicle setup for street and track where they require a more comforable ride. The problem is it gets much more complicated as you must know the spring or twist rate of the sway bars you are going to be using and incorporate that into your calculations. Because the sway bar increases the outside wheel rate during cornering, you can use a lower spring rate so that the additional rate of the sway bar plus the spring rate equals the calculated wheel rate. This will give you similar handling to the pure race setup with no sway bars, but with a more comfortable ride. However, the handling on the track will not be as good as it would be with the pure race setup, as you will not be able to achieve the same level of mechanical grip. It's a nice compromise for a well-balanced street-track setup. This is all discussed in installment 4.

It is definitely relevent to many people, but it is just very difficult to explain in simple terms...lol

Last edited by MPR; 01-Apr-2010 at 11:33 AM.
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Old 01-Apr-2010, 04:19 PM
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So from what i gathered you could potentially just drop the spring rate [if you are not planning on running sway bars] from the calculation for more comfort and even though you are reducing cornering ability, as long as its proportioned it would still handle nice. correct?
For example, for the setup mentioned above with the same tire grip rate, you could run 450lbs/in front and 300lbs/in back, though that would increase roll rate, but would be more comfortable to street and yet still have the car at the proportioned stiffness?
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Old 06-Apr-2010, 11:37 AM
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Originally Posted by scrid3r
So from what i gathered you could potentially just drop the spring rate [if you are not planning on running sway bars] from the calculation for more comfort and even though you are reducing cornering ability, as long as its proportioned it would still handle nice. correct?
For example, for the setup mentioned above with the same tire grip rate, you could run 450lbs/in front and 300lbs/in back, though that would increase roll rate, but would be more comfortable to street and yet still have the car at the proportioned stiffness?
I think you've got it backwards. If you DO want to run sway bars, you must drop the spring rates so that the rate of the sway bar PLUS the spring rate equals the calculated wheel rate.

With sway bars(street setup):
Spring rate = calculated wheel rate - bar rate. (Spring rate + bar rate = calculated wheel rate)

No bars(full race setup for maximum grip/balance):
Spring rate = calculated with the formula. (Do not subtract bar rate since no bars are being used)

Example: (for simplicity we'll say the motion ration is 1:1 and not a factor, so the wheel rate is the same as the spring rate) So if you are running say 600in-lbs springs up front with no bar and you want a nicer/smoother ride but similar handling, so you install a bar with a rate of 250in-lbs. You must then decrease the spring rate by the amount of bar rate. So 600 - 250 = 350in-lbs. In other words, 350in-lb spring + 250in-lb bar = 600in-lb calculated wheel rate.

Because of the nature of sway bars and how they essencially change the wheel rates in a non-linear fashion, the resulting handling characteristics will not be as good or predictable as it would be if you just run straight 600in-lb springs with no sway bar.

Last edited by MPR; 07-Apr-2010 at 11:14 AM.
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Old 08-Apr-2010, 03:35 AM
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I've wanted to read this for a while, but can't find the time, so I decided to just skim this and give a half assed response lol. More will come later if I get around to reading this thoroughly.

My opinion on this method, for what it matters, is that it needs to be applied in context. The calculations seem to be fine. Very simplistic, but they give you a good general picture of whats going on.

But using the formula for my own car results in me requiring 14K/23K springs. This does make sense from a "big picture" stand point, but if I set my car up this way with no swaybars it wouldn't be optimal. And that is where I disagree with our author. The "big picture" needs to be taken in context.

I have a 2700lb nose heavy Integra. With only 35% of my weight over the rear wheels, that results in roughly 470lb's/rear corner. If I use a 700lb rear wheel rate that is a 1.5 wheel rate to corner weight ratio. That is a rear end that is hard to control, very loose, and compromises grip.

Another reason using a 23K rear spring rate would be a bad idea is because it does not optimize the vehicles natural frequency at any decent rate of speed. This compromises stability.

If we lower our rear spring rate and use a rear swaybar, we are increasing front grip, optimizing natural frequencies, and maintaining grip, stability, and comfort.

This is not to say his calculation is wrong, but keep in mind the context. Most of us drive nose heavy FWD vehicles, and need to adjust for its unique dynamics. Its hard to apply one universal blanket calculation and take it at face value. One needs to understand that its just a "big picture". Its a good starting point, and whats needed now is an understanding of how to break it down as far as our platforms are concerned.

Hope this contributes something useful and stimulates some minds.

Cheers.
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Old 19-Apr-2010, 11:55 AM
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Ahh yes...we meet again!

I knew you'd reply on this. Your oppinion and input is much appreciated. I love a good suspension discussion...

Originally Posted by 2Join Performance
I've wanted to read this for a while, but can't find the time, so I decided to just skim this and give a half assed response lol. More will come later if I get around to reading this thoroughly.

-I think you need to read it more thoroughly...

My opinion on this method, for what it matters, is that it needs to be applied in context. The calculations seem to be fine. Very simplistic, but they give you a good general picture of whats going on.

-The initial calculations are simplistic, but also effective. After that is done is when it gets more complicated, complex and when you must tailor the setup to the specific vehicle dynamics/layout.

But using the formula for my own car results in me requiring 14K/23K springs. This does make sense from a "big picture" stand point, but if I set my car up this way with no swaybars it wouldn't be optimal. And that is where I disagree with our author. The "big picture" needs to be taken in context.

I have a 2700lb nose heavy Integra. With only 35% of my weight over the rear wheels, that results in roughly 470lb's/rear corner. If I use a 700lb rear wheel rate that is a 1.5 wheel rate to corner weight ratio. That is a rear end that is hard to control, very loose, and compromises grip.

-You are forgetting that the spring rate, when setup with a swap bar, may be lower, but as soon as you enter a corner and weight transfers to the side, by the motion of one side compressing and the other extending, the sway bar is transfering energy and adding to the outside wheel rate...increasing that wheel rate to EQUAL the higher wheel rate needed to maintain the proper roll rate.

Another reason using a 23K rear spring rate would be a bad idea is because it does not optimize the vehicles natural frequency at any decent rate of speed. This compromises stability.

-Natural frequency needs to be dialed in with the damper settings. The dampers must be matched to the spring rates so that proper control over the natural frequency can be setup.

If we lower our rear spring rate and use a rear swaybar, we are increasing front grip, optimizing natural frequencies, and maintaining grip, stability, and comfort.

-I don't agree, but we could go on about this for days... Think about it this way: You're in a corner, at the limit of grip. The car is setup to be neutral. The outside tires are right on the edge near their maximum load potential. No track is perfectly flat, so say the front outside tire hits a bump. The action of a sway bar will add more resistance to that tire upon compression then there would be if it was just the spring qual to the same wheel rate (because as the car rolls further or the suspension compresses more on one side, the bar twists harder), thus overloading that tire beyond the limit of grip...

This is not to say his calculation is wrong, but keep in mind the context. Most of us drive nose heavy FWD vehicles, and need to adjust for its unique dynamics. Its hard to apply one universal blanket calculation and take it at face value. One needs to understand that its just a "big picture". Its a good starting point, and whats needed now is an understanding of how to break it down as far as our platforms are concerned.

-I totally understand what you're saying and I get where you're coming from. It is not as simple as you are making it sound though. Yes, there are some initial calculation that you do, but they are in accordance to specific aspects of the vehicle being setup. That initially tailors the setup towards the dynamics/layout of that vehicle. you don't just go with that though. You must then look more deeply at the vehicle and adjust accordingly. Every vehicle is different. You can use the same formula and calculations for any vehicle, mid-rear, fwd, rwd, or whatever. It is AFTER that you must make further adjustments to accomedate for the specific vehicle in question. You have to compensate further for; tires being used, suspension geometry, drive train layout...the list goes on.

It is intended to give you a very good place to start testing/adjusting/tuning your setup. The calculations alone will put you in a very good position to start as long as you compensate for the necessary reasons as discussed. In some ways it is a universal blanket that does work. The whole reason for doing the calculations is to tailor to the individual vehicle being setup.

Hope this contributes something useful and stimulates some minds.

Cheers.
I welcome your thoughts/contributions. You made some valid points and I hope I was able to address them effectively.

Last edited by MPR; 10-May-2010 at 03:59 PM.
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Old 11-Jul-2010, 11:17 PM
  #14  
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wow i learn so much today ^^ is like i gone back to tech school!! thx
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Old 27-Sep-2011, 12:57 PM
  #15  
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wow never knew there was so much to suspension.

MIke when are you coming to the meet i need to talk to you
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Old 09-Nov-2012, 04:45 PM
  #16  
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interesting!

Too bad the last installment on shocks was never posted...
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